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Archives/bf1942/levels/SG_Clean_Sweep.rfa
bf1942/levels/SG_Clean_Sweep/objects/DeathGlider/Sounds/Dive.ssc
#include EngineMap.ssc load @ROOT/Sound/@RTD/airplanedive.wav loop minDistance 10 randomStartPitch .05/.05 priority 8 *** Dive Pitch *** beginEffect controlDestination Pitch controlSource Extern #map<Engine::DiveAngle> envelope Ramp param 0.2 param 1 param 0.95 param 0.05 param 2 param 2 endEffect *** Speed Volume *** beginEffect controlDestination Volume controlSource Speed envelope Ramp param 20 param 40 param 0 param 1 param 2 param 2 endEffect *** Angle Volume *** beginEffect controlDestination Volume controlSource Extern #map<Engine::DiveAngle> envelope Ramp param 0.2 param 0.7 param 0 param 1 param 2 param 2 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 100 param 400 param 1 param -1 endEffect