This page is under construction
Archives/bf1942/levels/SG_Clean_Sweep.rfa
bf1942/levels/SG_Clean_Sweep/objects/DeathGlider/Sounds/Dive.ssc
#include EngineMap.ssc
load @ROOT/Sound/@RTD/airplanedive.wav
loop
minDistance 10
randomStartPitch .05/.05
priority 8
*** Dive Pitch ***
beginEffect
controlDestination Pitch
controlSource Extern #map<Engine::DiveAngle>
envelope Ramp
param 0.2
param 1
param 0.95
param 0.05
param 2
param 2
endEffect
*** Speed Volume ***
beginEffect
controlDestination Volume
controlSource Speed
envelope Ramp
param 20
param 40
param 0
param 1
param 2
param 2
endEffect
*** Angle Volume ***
beginEffect
controlDestination Volume
controlSource Extern #map<Engine::DiveAngle>
envelope Ramp
param 0.2
param 0.7
param 0
param 1
param 2
param 2
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 100
param 400
param 1
param -1
endEffect