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Archives/bf1942/levels/SG_Clean_Sweep.rfa
bf1942/levels/SG_Clean_Sweep/objects/DeathGlider/Weapons.con
rem *** DgGuns ***
ObjectTemplate.create FireArms DgGuns
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.loadSoundScript Sounds/StaffWeapon.ssc
ObjectTemplate.aiTemplate DgMachineGun
ObjectTemplate.visibleBarrelTemplate e_MuzzStaffGunA
ObjectTemplate.projectileTemplate DGProjectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.magSize 9000
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 400
ObjectTemplate.roundOfFire 6
ObjectTemplate.addFireArmsPosition 2.329/-1.300/2.80 0/0/0
ObjectTemplate.addFireArmsPosition -2.529/-1.300/2.80 0/0/0
ObjectTemplate.AmmoType 3
ObjectTemplate.heatAddWhenFire 0.1
ObjectTemplate.coolDownPerSec 2
ObjectTemplate.timeDelayOnOverHeat 4

rem *** DgBombDummy ***
ObjectTemplate.create FireArms DgBombDummy
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.aiTemplate DgBombs
ObjectTemplate.projectileTemplate FighterBomb
ObjectTemplate.projectilePosition 0/-0.5/-0.2
ObjectTemplate.magSize 15
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 0
ObjectTemplate.roundOfFire 0.2
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AmmoType 9

rem *** DGProjectile ***
ObjectTemplate.create Projectile DGProjectile
ObjectTemplate.geometry projectile_m1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.timeOnEndEffect 0.5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.damageType 1
ObjectTemplate.material 993
ObjectTemplate.material2 997
ObjectTemplate.radius 12
ObjectTemplate.ForceOnExplosion 1
ObjectTemplate.startEffectTemplate e_StaffBlastTrail
ObjectTemplate.loadSoundScript ..\..\common\Sounds\bazookaprojectile.ssc