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Archives/bf1942/levels/SG_Clean_Sweep.rfa
bf1942/levels/SG_Clean_Sweep/objects/F302/Sounds/F302Engine_L.ssc
newPatch
load @ROOT/Sound/@RTD/302low.wav
minDistance 20
loop
priority 10
randomStartPitch 0 / 0
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.4
param 1.2
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 30
param 180
param 1
param -1
endEffect
*** Engine stop ***
beginEffect
controlDestination Volume
controlSource TimeRelease
envelope Ramp
param 0
param 0.2
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/302med.wav
minDistance 20
loop
priority 9
randomStartPitch 0 / 0
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.4
param 1.2
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 30
param 180
param 1
param -1
endEffect
*** Engine stop ***
beginEffect
controlDestination Volume
controlSource TimeRelease
envelope Ramp
param 0
param 0.2
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/302high.wav
minDistance 20
loop
priority 10
randomStartPitch 0 / 0
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.4
param 1.2
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 30
param 180
param 1
param -1
endEffect
*** Engine stop ***
beginEffect
controlDestination Volume
controlSource TimeRelease
envelope Ramp
param 0
param 0.2
param 1
param -1
endEffect