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Archives/bf1942/levels/SG_Clean_Sweep.rfa
bf1942/levels/SG_Clean_Sweep/objects/F302/Sounds/F302MG_M.ssc
newPatch ############ ### Fire ### ############ load @ROOT/Sound/@RTD/silence.wav volume 0 ############## ### Reload ### ############## newPatch load @ROOT/Sound/@RTD/silence.wav volume 0 ############### ### Release ### ############### newPatch load @ROOT/Sound/@RTD/silence.wav volume 0 #################### ### Shell Bounce ### #################### newPatch load @ROOT/Sound/@RTD/silence.wav volume 0 ############################ ### Mashine gun distance ### ############################ newPatch load @ROOT/Sound/@RTD/silence.wav volume 0 ################# ### Fire Loop ### ################# newPatch load @ROOT/Sound/@RTD/CAMG1.wav minDistance 2 stereo loop stop FinishSample dopplerOff priority 10 randomStartPitch 0.06 / 0.0 volume .7 *** Offset Pitch *** beginEffect controlDestination Pitch controlSource Default envelope Linear param 0.9 param 0 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 2 param 4 param 1 param -1 endEffect load @ROOT/Sound/@RTD/CAMGdist.wav minDistance 10 loop stop FinishSample dopplerOff priority 8 randomStartPitch 0.05 / 0.0 *** Offset Pitch *** beginEffect controlDestination Pitch controlSource Default envelope Linear param 0.9 param 0 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 4 param 4 param 0 param 1 endEffect *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 130 param 250 param 1 param -1 endEffect