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Archives/bf1942/levels/SG_Pacific_Invasion.rfa
bf1942/levels/SG_Pacific_Invasion/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\SG_Pacific_Invasion\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.349020/0.294118/0.200000
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.741176/0.823529/0.866667
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942\levels\SG_Pacific_Invasion\Texture
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
run objects/objects
game.setTeamSkin 1 JaffaSoldier
game.setKit 1 0 Jaffa_Scout
game.setKit 1 1 Jaffa_Assault
game.setKit 1 2 Jaffa_AT
game.setKit 1 3 Jaffa_Medic
game.setKit 1 4 Jaffa_Engineer
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
rem game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.062500
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.501961/1.000000/1.000000
water.deepColor 0.819608/0.819608/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1022.334595/131.649094/163.398422
game.setBeforeSpawnCameraPosition 2 1022.334595/131.649094/163.398422
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.349020/0.294118/0.200000
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.741176/0.823529/0.866667
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942\levels\SG_Pacific_Invasion\Texture
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
run objects/objects
game.setTeamSkin 1 JaffaSoldier
game.setKit 1 0 Jaffa_Scout
game.setKit 1 1 Jaffa_Assault
game.setKit 1 2 Jaffa_AT
game.setKit 1 3 Jaffa_Medic
game.setKit 1 4 Jaffa_Engineer
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
rem game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.062500
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.501961/1.000000/1.000000
water.deepColor 0.819608/0.819608/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1022.334595/131.649094/163.398422
game.setBeforeSpawnCameraPosition 2 1022.334595/131.649094/163.398422