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Archives/bf1942/levels/Sg_Tech.rfa
bf1942/levels/Sg_Tech/AIpathFinding.con
if v_arg1 == host
rem *** pathfinding debug mode
game.aiPathfindingDebuggingActive 0

rem *** Set number of maps ***
rem ai.setNSearchMaps 2 *** DEPRICATED ***
rem ai.setNSearchTypes 2 *** DEPRICATED ***

rem *** Set number of AStar resources ***
rem ai.numAStarResources 12
rem *** Setup map parameters ***
rem *** Tank ***
rem *** searchMap name/ waterHeight/ waterDepth/maxSlope/brush/lowClipLevel/hiClipLevel/
rem considerAITypes/createSecondLayerMap/ firstLevel-secondlevel-thirdlevel (for second layer map)
rem *** searchType name/mapNum/minSearchLevel
rem *** Tank ***
ai.addSearchMap Tank0 0 0 30 3.0 0.3 2.5 0 0
ai.addSearchType Tank 0 0
ai.setMapSpawnPoints 0 639/709 , 618/704 , 570/253 , 194/470
ai.setSmoothing 0 20
rem *** Infantry ***
ai.addSearchMap Infantry1 0 1.5 40 1.0 0.4 2.0 0 0
ai.addSearchType Infantry 1 0
ai.setMapSpawnPoints 1 592/723 , 574/267 , 563/266 , 522/452
ai.setSmoothing 1 10

rem *** Load maps ***
ai.loadMaps
beginrem
run StaticObjects.con
ai.createAllMaps
endrem
endif