This page is under construction
Archives/bf1942/levels/SG_Boarding_Party.rfa
bf1942/levels/SG_Boarding_Party/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\SG_Boarding_Party\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.854902/0.854902/0.854902
renderer.specularColor 0.929412/0.929412/0.929412
renderer.vertexFogEnable 1
renderer.fogColorVec 0.000000/0.000000/0.000000
renderer.animatedMeshAmbientColor 0.15
rem textureManager.alternativePath Texture/Europe
rem ******** textureManager.alternativePath bf1942\levels\SG_Boarding_Party\Textures\Sky
rem ******** textureManager.alternativePath bf1942\levels\SG_Boarding_Party\Textures
textureManager.alternativePath bf1942\levels\SG_Boarding_Party\Textures
textureManager.alternativePath bf1942\levels\SG_Boarding_Party\Textures\Sky
shadow.shadowColor 0.550000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 450
renderer.fogend 500
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JaffaSoldier
game.setKit 1 0 Jaffa_Scout
game.setKit 1 1 Jaffa_Assault
game.setKit 1 2 Jaffa_AT
game.setKit 1 3 Jaffa_Medic
game.setKit 1 4 Jaffa_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Boarding0
game.setKit 2 1 US_Boarding1
game.setKit 2 2 US_Boarding2
game.setKit 2 3 US_Boarding3
game.setKit 2 4 US_Boarding4
game.setActiveCombatArea 955 955 145 145
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run objects/objects
game.assaultTeam 2
water.specularEnable 0
water.texLayer1 texture/water07
water.texLayer2 texture/water07
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.000000/0.000000
water.deepColor 0.000000/0.000000/0.000000
water.waterAlphaDepth 255.000000
water.waterShallowAlpha 255.000000
run Sounds/Environment
run objects/loader
run effects/loader
game.setBeforeSpawnCameraPosition 1 999.799194/300.599854/34.441761
game.setBeforeSpawnCameraPosition 2 999.799194/300.599854/34.441761
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\SG_Boarding_Party\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.854902/0.854902/0.854902
renderer.specularColor 0.929412/0.929412/0.929412
renderer.vertexFogEnable 1
renderer.fogColorVec 0.000000/0.000000/0.000000
renderer.animatedMeshAmbientColor 0.15
rem textureManager.alternativePath Texture/Europe
rem ******** textureManager.alternativePath bf1942\levels\SG_Boarding_Party\Textures\Sky
rem ******** textureManager.alternativePath bf1942\levels\SG_Boarding_Party\Textures
textureManager.alternativePath bf1942\levels\SG_Boarding_Party\Textures
textureManager.alternativePath bf1942\levels\SG_Boarding_Party\Textures\Sky
shadow.shadowColor 0.550000
Game.setViewDistance 500
Game.spawnPlayers 1
renderer.fogstart 450
renderer.fogend 500
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JaffaSoldier
game.setKit 1 0 Jaffa_Scout
game.setKit 1 1 Jaffa_Assault
game.setKit 1 2 Jaffa_AT
game.setKit 1 3 Jaffa_Medic
game.setKit 1 4 Jaffa_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Boarding0
game.setKit 2 1 US_Boarding1
game.setKit 2 2 US_Boarding2
game.setKit 2 3 US_Boarding3
game.setKit 2 4 US_Boarding4
game.setActiveCombatArea 955 955 145 145
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run objects/objects
game.assaultTeam 2
water.specularEnable 0
water.texLayer1 texture/water07
water.texLayer2 texture/water07
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.000000/0.000000
water.deepColor 0.000000/0.000000/0.000000
water.waterAlphaDepth 255.000000
water.waterShallowAlpha 255.000000
run Sounds/Environment
run objects/loader
run effects/loader
game.setBeforeSpawnCameraPosition 1 999.799194/300.599854/34.441761
game.setBeforeSpawnCameraPosition 2 999.799194/300.599854/34.441761