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Archives/bf1942/levels/SG_Lunar_Oasis.rfa
bf1942/levels/SG_Lunar_Oasis/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\SG_Lunar_Oasis\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.062745/0.070588/0.113725
renderer.ambientColor 0.000000/0.074510/0.109804
renderer.diffuseColor 0.274510/0.274510/0.329412
renderer.specularColor 0.156863/0.156863/0.192157
renderer.vertexFogEnable 0
renderer.fogColorVec 0.729412/0.866667/1.000000
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath ../../bf1942/levels/SG_Lunar_Oasis/Texture/Skybox


shadow.shadowColor 0.550000

Game.setViewDistance 800
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 800

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 JaffaSoldier
game.setKit 1 0 Jaffa_Scout
game.setKit 1 1 Jaffa_Assault
game.setKit 1 2 Jaffa_AT
game.setKit 1 3 Jaffa_Medic
game.setKit 1 4 Jaffa_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer


beginrem
game.setTeamSkin 2 USmarineSoldier
game.setKit 2 0 USmarine_Scout
game.setKit 2 1 USmarine_Assault
game.setKit 2 2 USmarine_AT
game.setKit 2 3 USmarine_Medic
game.setKit 2 4 USmarine_Engineer

endrem
rem game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain



game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water03
water.texLayer2 texture/water03
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.000000/0.501961/1.000000
water.deepColor 0.000000/0.501961/0.752941
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment


game.setBeforeSpawnCameraPosition 1 512.000000/229.600006/382.000000
game.setBeforeSpawnCameraPosition 2 512.000000/229.600006/502.000000