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Archives/bf1942/levels/SG_Lunar_Oasis.rfa
bf1942/levels/SG_Lunar_Oasis/standardMesh/factory.rs
subshader "factory_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.415686 0.415686 0.415686;
texture "texture/notexture";
}
subshader "factory_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.25098 0.25098 0.25098;
texture "texture/notexture";
}
subshader "factory_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.0666667 0.0666667 0.0666667;
texture "texture/notexture";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.415686 0.415686 0.415686;
texture "texture/notexture";
}
subshader "factory_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.25098 0.25098 0.25098;
texture "texture/notexture";
}
subshader "factory_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.0666667 0.0666667 0.0666667;
texture "texture/notexture";
}