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Archives/bf1942/levels/SG_Xath.rfa
bf1942/levels/SG_Xath/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = Stargate_BFM\levels\SG_Xath\Textures\env_SG_Xath_04.dds
NegativeX = Stargate_BFM\levels\SG_Xath\Textures\env_SG_Xath_02.dds
PositiveY = Stargate_BFM\levels\SG_Xath\Textures\env_SG_Xath_05.dds
NegativeY = Stargate_BFM\levels\SG_Xath\Textures\env_SG_Xath_06.dds
PositiveZ = Stargate_BFM\levels\SG_Xath\Textures\env_SG_Xath_03.dds
NegativeZ = Stargate_BFM\levels\SG_Xath\Textures\env_SG_Xath_01.dds