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Archives/bf1942/levels/SG_Stronghold.rfa
bf1942/levels/SG_Stronghold/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\SG_Stronghold\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.109804/0.109804/0.109804
renderer.diffuseColor 0.349020/0.294118/0.278431
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.674510/0.611765/0.549020
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture

shadow.shadowColor 0.550000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 400
renderer.fogend 1000

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 JaffaSoldier
game.setKit 1 0 Jaffa_Scout
game.setKit 1 1 Jaffa_Assault
game.setKit 1 2 Jaffa_AT
game.setKit 1 3 Jaffa_Medic
game.setKit 1 4 Jaffa_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
rem game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 120.631897/87.179466/422.030548
game.setBeforeSpawnCameraPosition 2 120.631897/87.179466/422.030548