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Archives/bf1942/levels/SG_Stronghold.rfa
bf1942/levels/SG_Stronghold/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = Stargate_BFM\levels\SG_Stronghold\Textures\env_SG_Stronghold_04.dds
NegativeX = Stargate_BFM\levels\SG_Stronghold\Textures\env_SG_Stronghold_02.dds
PositiveY = Stargate_BFM\levels\SG_Stronghold\Textures\env_SG_Stronghold_05.dds
NegativeY = Stargate_BFM\levels\SG_Stronghold\Textures\env_SG_Stronghold_06.dds
PositiveZ = Stargate_BFM\levels\SG_Stronghold\Textures\env_SG_Stronghold_03.dds
NegativeZ = Stargate_BFM\levels\SG_Stronghold\Textures\env_SG_Stronghold_01.dds