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Archives/bf1942/levels/Battle_of_Britain.rfa
bf1942/levels/battle_of_britain/Init.con
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Britain\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.08
renderer.ambientColor 0.11
renderer.diffuseColor 0.5/0.52/0.45
renderer.specularColor 0.4/0.42/0.27
renderer.vertexFogEnable 1
renderer.fogColorVec 0.745/0.791/0.788
renderer.animatedMeshDiffuseFactor 0.42/0.48/0.38
renderer.animatedMeshAmbientColor 0.25/0.25/0.25
textureManager.alternativePath Texture/Europe
textureManager.alternativePath bf1942/Levels/Battle_of_Britain/Texture
TreeRenderer.billboardlightscale 0.3
shadow.shadowColor 0.36/0.36/0.38
Game.setViewDistance 550
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 Us_Assault
game.setKit 2 2 Us_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1/0
water.scrollDirection1 -1/1
water.scrollDirection2 -1/-1
water.specularColor 0.85/0.8/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.8/0.78/0.8
water.deepColor 0.4/0.45/0.45
water.waterAlphaDepth 1.2
water.waterShallowAlpha 0.2
run Sounds/Environment
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-0.5
water.scrollDirection2 1/0.5
water.specularColor 0.67/0.62/0.57
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.07
water.specularStreakFactor 0.01
water.tileLayer1 0.5
water.tileLayer2 0.3
water.tileNormalmap 0.25
water.lightDirection 0.560097/0.550694/-0.618893
water.color 0.14/0.28/0.23
water.waterColorDepth 20
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.5/0.5/0.6
water.waterAlphaDepth 0.3
water.waterShallowAlpha 0.8
rem water.waterAlphaDepth 300.0
rem water.waterShallowAlpha 290.5
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 408.268/140.92/55.6081
game.setBeforeSpawnCameraPosition 2 1257.41/115.311/1292.85
rem *** special object for this level. /TBM ***
run objects/objects
game.setLevelCheck 3918044230
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Britain\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.08
renderer.ambientColor 0.11
renderer.diffuseColor 0.5/0.52/0.45
renderer.specularColor 0.4/0.42/0.27
renderer.vertexFogEnable 1
renderer.fogColorVec 0.745/0.791/0.788
renderer.animatedMeshDiffuseFactor 0.42/0.48/0.38
renderer.animatedMeshAmbientColor 0.25/0.25/0.25
textureManager.alternativePath Texture/Europe
textureManager.alternativePath bf1942/Levels/Battle_of_Britain/Texture
TreeRenderer.billboardlightscale 0.3
shadow.shadowColor 0.36/0.36/0.38
Game.setViewDistance 550
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 500
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 Us_Assault
game.setKit 2 2 Us_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1/0
water.scrollDirection1 -1/1
water.scrollDirection2 -1/-1
water.specularColor 0.85/0.8/0.78
water.scrollLayer1 0.03
water.scrollLayer2 0.02
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.8/0.78/0.8
water.deepColor 0.4/0.45/0.45
water.waterAlphaDepth 1.2
water.waterShallowAlpha 0.2
run Sounds/Environment
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/0
water.scrollDirection1 1/-0.5
water.scrollDirection2 1/0.5
water.specularColor 0.67/0.62/0.57
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.07
water.specularStreakFactor 0.01
water.tileLayer1 0.5
water.tileLayer2 0.3
water.tileNormalmap 0.25
water.lightDirection 0.560097/0.550694/-0.618893
water.color 0.14/0.28/0.23
water.waterColorDepth 20
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.5/0.5/0.6
water.waterAlphaDepth 0.3
water.waterShallowAlpha 0.8
rem water.waterAlphaDepth 300.0
rem water.waterShallowAlpha 290.5
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 408.268/140.92/55.6081
game.setBeforeSpawnCameraPosition 2 1257.41/115.311/1292.85
rem *** special object for this level. /TBM ***
run objects/objects
game.setLevelCheck 3918044230