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archives/bf1942/levels/xbf_last_man_standing_city.rfa
bf1942/levels/XBF_Last_Man_Standing_City/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create PatchTerrain terrainGeometry
GeometryTemplate.file bf1942\levels\XBF_Last_Man_Standing_City\Heightmap
GeometryTemplate.materialMap bf1942\levels\XBF_Last_Man_Standing_City\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 0.6
GeometryTemplate.texBaseName bf1942\levels\XBF_Last_Man_Standing_City\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\XBF_Last_Man_Standing_City\Textures\Detail
GeometryTemplate.waterLevel 0
GeometryTemplate.seaFloorLevel -1
GeometryTemplate.lodDistance 400

Water.baseTex texture/lmsWater

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry terrainGeometry
objectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 2048

Terrain.ShadowAmbient 80/80/90
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 15