This page is under construction
archives/bf1942/levels/xbf_last_man_standing_city.rfa
bf1942/levels/XBF_Last_Man_Standing_City/Menu/init.con
Game.setLocalized 1
rem ** Allied Briefing **
game.setAlliedCampaign BRIEFING_ALLIED_CAMPAIGN_BOCAGE
game.setAlliedHints BRIEFING_ALLIED_HINTS_BOCAGE
game.setAlliedObjectives BRIEFING_ALLIED_OBJECTIVES_BOCAGE
game.setAlliedSkirmish BRIEFING_ALLIED_SKIRMISH_BOCAGE
rem ** Axis Briefing **
game.setAxisCampaign BRIEFING_AXIS_CAMPAIGN_BOCAGE
game.setAxisHints BRIEFING_AXIS_HINTS_BOCAGE
game.setAxisObjectives BRIEFING_AXIS_OBJECTIVES_BOCAGE
game.setAxisSkirmish BRIEFING_AXIS_SKIRMISH_BOCAGE
rem ** Allied Debriefing **
game.setAlliedDebriefingMajorVictory DEBRIEFING_ALLIED_MAJOR_VICTORY_BOCAGE
game.setAlliedDebriefingMinorVictory DEBRIEFING_ALLIED_MINOR_VICTORY_BOCAGE
game.setAlliedDebriefingMajorDefeat DEBRIEFING_ALLIED_MAJOR_DEFEAT_BOCAGE
game.setAlliedDebriefingMinorDefeat DEBRIEFING_ALLIED_MINOR_DEFEAT_BOCAGE
rem ** Axis Debriefing **
game.setAxisDebriefingMajorVictory DEBRIEFING_AXIS_MAJOR_VICTORY_BOCAGE
game.setAxisDebriefingMinorVictory DEBRIEFING_AXIS_MINOR_VICTORY_BOCAGE
game.setAxisDebriefingMajorDefeat DEBRIEFING_AXIS_MAJOR_DEFEAT_BOCAGE
game.setAxisDebriefingMinorDefeat DEBRIEFING_AXIS_MINOR_DEFEAT_BOCAGE
rem ** Multiplayer Briefing **
game.setMultiplayerBriefingObjectives MULTIPLAYER_BRIEFING_BOCAGE
game.setMultiplayerBriefingMapType MULTIPLAYER_MAP_TYPE_HEADON_MAP
game.setLoadPicture ../../bf1942/levels/XBF_Last_Man_Standing_City/Menu/loadscreen.tga
game.setServerInfoIcon ../../bf1942/levels/XBF_Last_Man_Standing_City/menu/serverInfo.dds
game.setmultiplayerbriefingobjectives "Last Man Standing Close Combat , When the fences are down the Hunt Begins"
game.setMapId "XBF"
rem ** Allied Briefing **
game.setAlliedCampaign BRIEFING_ALLIED_CAMPAIGN_BOCAGE
game.setAlliedHints BRIEFING_ALLIED_HINTS_BOCAGE
game.setAlliedObjectives BRIEFING_ALLIED_OBJECTIVES_BOCAGE
game.setAlliedSkirmish BRIEFING_ALLIED_SKIRMISH_BOCAGE
rem ** Axis Briefing **
game.setAxisCampaign BRIEFING_AXIS_CAMPAIGN_BOCAGE
game.setAxisHints BRIEFING_AXIS_HINTS_BOCAGE
game.setAxisObjectives BRIEFING_AXIS_OBJECTIVES_BOCAGE
game.setAxisSkirmish BRIEFING_AXIS_SKIRMISH_BOCAGE
rem ** Allied Debriefing **
game.setAlliedDebriefingMajorVictory DEBRIEFING_ALLIED_MAJOR_VICTORY_BOCAGE
game.setAlliedDebriefingMinorVictory DEBRIEFING_ALLIED_MINOR_VICTORY_BOCAGE
game.setAlliedDebriefingMajorDefeat DEBRIEFING_ALLIED_MAJOR_DEFEAT_BOCAGE
game.setAlliedDebriefingMinorDefeat DEBRIEFING_ALLIED_MINOR_DEFEAT_BOCAGE
rem ** Axis Debriefing **
game.setAxisDebriefingMajorVictory DEBRIEFING_AXIS_MAJOR_VICTORY_BOCAGE
game.setAxisDebriefingMinorVictory DEBRIEFING_AXIS_MINOR_VICTORY_BOCAGE
game.setAxisDebriefingMajorDefeat DEBRIEFING_AXIS_MAJOR_DEFEAT_BOCAGE
game.setAxisDebriefingMinorDefeat DEBRIEFING_AXIS_MINOR_DEFEAT_BOCAGE
rem ** Multiplayer Briefing **
game.setMultiplayerBriefingObjectives MULTIPLAYER_BRIEFING_BOCAGE
game.setMultiplayerBriefingMapType MULTIPLAYER_MAP_TYPE_HEADON_MAP
game.setLoadPicture ../../bf1942/levels/XBF_Last_Man_Standing_City/Menu/loadscreen.tga
game.setServerInfoIcon ../../bf1942/levels/XBF_Last_Man_Standing_City/menu/serverInfo.dds
game.setmultiplayerbriefingobjectives "Last Man Standing Close Combat , When the fences are down the Hunt Begins"
game.setMapId "XBF"