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Archives/bf1942/levels/Coral_Sea.rfa
bf1942/levels/Coral_Sea/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.110000/0.080000/0.100000
renderer.diffuseColor 0.300000/0.300000/0.220000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshDiffuseFactor 0.55
renderer.animatedMeshAmbient 0.15
rem textureManager.alternativePath Texture/ItalyBritts
textureManager.alternativePath Texture/Pacific
ShaderManager.setTextureParam envmap bf1942\levels\Coral_sea\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.926000/0.945000/0.965000
renderer.fogstart 300
renderer.fogend 500
shadow.shadowColor 0.400000
Game.setViewDistance 500
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.730000/0.700000/0.660000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.800000/0.800000/0.900000
water.deepColor 0.500000/0.500000/0.500000
water.waterAlphaDepth 0.700000
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1243.061279/53.692280/1353.192993
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1243.061279/53.692280/1353.192993
rem *** special object for this level. /TBM ***
run objects/objects
rem **** Initialize level specific rendering settings.
rem
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.110000/0.080000/0.100000
renderer.diffuseColor 0.300000/0.300000/0.220000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshDiffuseFactor 0.55
renderer.animatedMeshAmbient 0.15
rem textureManager.alternativePath Texture/ItalyBritts
textureManager.alternativePath Texture/Pacific
ShaderManager.setTextureParam envmap bf1942\levels\Coral_sea\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.926000/0.945000/0.965000
renderer.fogstart 300
renderer.fogend 500
shadow.shadowColor 0.400000
Game.setViewDistance 500
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.730000/0.700000/0.660000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.800000/0.800000/0.900000
water.deepColor 0.500000/0.500000/0.500000
water.waterAlphaDepth 0.700000
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1243.061279/53.692280/1353.192993
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1243.061279/53.692280/1353.192993
rem *** special object for this level. /TBM ***
run objects/objects