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Archives/bf1942/levels/GuadalCanal.rfa
bf1942/levels/GuadalCanal/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create PatchTerrain terrainGeometry
GeometryTemplate.file bf1942\levels\guadalcanal\Heightmap
GeometryTemplate.materialMap bf1942\levels\guadalcanal\Materialmap
GeometryTemplate.materialSize 1024
GeometryTemplate.targetTriCount 4000
GeometryTemplate.worldSize 4096
GeometryTemplate.yScale 0.6
GeometryTemplate.texBaseName bf1942\levels\guadalcanal\Textures\Tx
GeometryTemplate.texOffsetX 4
GeometryTemplate.texOffsetY 4
GeometryTemplate.detailTexName bf1942\levels\guadalcanal\Textures\Detail
GeometryTemplate.waterLevel 65
GeometryTemplate.seaFloorLevel -50.0
GeometryTemplate.lodDistance 500

GeometryTemplate.waveHeight 0.0

Water.baseTex texture/Water
Water.bumpTex texture/normalMap
Water.bumpTile 0.4
Water.specularBumpmapFactor 0.01
Water.envIntensity 0.6

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry terrainGeometry
objectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 4096

Terrain.ShadowAmbient 100/90/95
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 5