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Archives/bf1942/levels/am_mappack/sciencelab.rfa
bf1942/levels/sciencelab/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\sciencelab\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.498039/0.478431/0.517647
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.120000
renderer.ambientColor 0.120000/0.120000/0.120000
renderer.diffuseColor 0.300000/0.280000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.animatedMeshAmbientColor 0.2
textureManager.alternativePath Texture/Europe
TreeRenderer.billboardlightscale 0.1

shadow.shadowColor 0.500000

Game.setViewDistance 420
Game.spawnPlayers 1


rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
rem water.texLayer1 texture/water01
rem water.texLayer2 texture/water02
water.texLayer1 texture/water07
water.texLayer2 texture/water03
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 -1.000000/-0.500000
water.scrollDirection2 -1.000000/-0.900000
water.specularColor 0.500000/0.500000/0.500000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.541176/0.639216/0.658824
water.waterShallowAlpha 0.500000
water.waterAlphaDepth 1.800000

run Sounds/Environment

rem *** Set team 1 (AXIS) ***
game.setBeforeSpawnCameraPosition 1 930.395264/124.889214/829.398132
rem *** Set team 2 (ALLIED) ***
game.setBeforeSpawnCameraPosition 2 930.395264/124.889214/829.398132