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Archives/bf1942/levels/am_mappack/R_fricktal.rfa
bf1942/levels/R_fricktal/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = bf1942\levels\R_fricktal\Textures\env_R_fricktal_04.dds NegativeX = bf1942\levels\R_fricktal\Textures\env_R_fricktal_02.dds PositiveY = bf1942\levels\R_fricktal\Textures\env_R_fricktal_05.dds NegativeY = bf1942\levels\R_fricktal\Textures\env_R_fricktal_06.dds PositiveZ = bf1942\levels\R_fricktal\Textures\env_R_fricktal_03.dds NegativeZ = bf1942\levels\R_fricktal\Textures\env_R_fricktal_01.dds