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archives/bf1942/levels/laputa.rfa
bf1942/levels/laputa/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\laputa\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.113725/0.109804/0.113725
renderer.diffuseColor 0.349020/0.294118/0.200000
renderer.specularColor 0.294118/0.294118/0.294118
renderer.vertexFogEnable 1
renderer.fogColorVec 0.392157/0.611765/0.835294
renderer.animatedMeshAmbientColor 0.5
textureManager.alternativePath Texture

shadow.shadowColor 0.550000

Game.setViewDistance 3000
Game.spawnPlayers 1
renderer.fogstart 800
renderer.fogend 3000

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 kokubougunSoldier
game.setKit 1 0 Kitman_gen_mouro
game.setKit 1 1 kokubougun_Assault
game.setKit 1 2 kokubougun_Assault
game.setKit 1 3 kokubougun_Assault
game.setKit 1 4 kokubougun_Assault

game.setTeamSkin 2 muskaSoldier
game.setKit 2 0 musuka_Assault
game.setKit 2 1 musuka_Assault
game.setKit 2 2 musuka_Assault
game.setKit 2 3 musuka_Assault
game.setKit 2 4 musuka_Assault
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 4096 4096

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.620000/0.570000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 0.086275/0.403922/0.988235
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 2048.000000/950.000000/1200.000000
game.setBeforeSpawnCameraPosition 2 2048.000000/950.000000/1300.000000