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archives/bf1942/levels/laputa.rfa
bf1942/levels/laputa/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = DEV_GHIBLIMOD\levels\laputa\Textures\env_laputa_04.dds
NegativeX = DEV_GHIBLIMOD\levels\laputa\Textures\env_laputa_02.dds
PositiveY = DEV_GHIBLIMOD\levels\laputa\Textures\env_laputa_05.dds
NegativeY = DEV_GHIBLIMOD\levels\laputa\Textures\env_laputa_06.dds
PositiveZ = DEV_GHIBLIMOD\levels\laputa\Textures\env_laputa_03.dds
NegativeZ = DEV_GHIBLIMOD\levels\laputa\Textures\env_laputa_01.dds