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Archives/bf1942/levels/mizubitasi.rfa
bf1942/levels/mizubitasi/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = sengoku\levels\mizubitasi\Textures\env_mizubitasi_04.dds
NegativeX = sengoku\levels\mizubitasi\Textures\env_mizubitasi_02.dds
PositiveY = sengoku\levels\mizubitasi\Textures\env_mizubitasi_05.dds
NegativeY = sengoku\levels\mizubitasi\Textures\env_mizubitasi_06.dds
PositiveZ = sengoku\levels\mizubitasi\Textures\env_mizubitasi_03.dds
NegativeZ = sengoku\levels\mizubitasi\Textures\env_mizubitasi_01.dds