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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/Objects/Vehicles/fig_angel/Objects.con
rem *** fig_angel ***
ObjectTemplate.create PlayerControlObject fig_angel
ObjectTemplate.setNetworkableInfo fig_angelBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 1
ObjectTemplate.maxhitpoints 1
ObjectTemplate.aiTemplate Alliedfig_angel
ObjectTemplate.timeToLiveAfterDeath 60
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 0
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
rem -------------------------------------
ObjectTemplate.damageFromWater 0
rem -------------------------------------
ObjectTemplate.addTemplate lodfig_angel
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setVehicleIcon "Vehicle/Icon_wespe.tga"
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
ObjectTemplate.setToolTipType TTArtillery
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_fig_angel_32x32.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** lodfig_angel ***
ObjectTemplate.create LodObject lodfig_angel
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate fig_angelComplex
ObjectTemplate.addTemplate fig_angelSimple
ObjectTemplate.addTemplate fig_angelWreck
ObjectTemplate.setRotation 0/-90/0
rem -------------------------------------
ObjectTemplate.lodSelector fig_angelLodSelector
rem ----fig_angelcomplex----
ObjectTemplate.create Bundle fig_angelcomplex
rem****ObjectTemplate.geometry DefGun_thing_M1
ObjectTemplate.geometry fig_angel_M1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem***objectTemplate.loadSoundScript Sounds/fig_angel.ssc
rem *** fig_angelSimple ***
ObjectTemplate.create SimpleObject fig_angelSimple
ObjectTemplate.geometry fig_angel_M1
ObjectTemplate.hasDynamicShadow 1
rem *** fig_angelWreck ***
ObjectTemplate.create SimpleObject fig_angelWreck
ObjectTemplate.geometry fig_angel_M1
rem *** fig_angelLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 fig_angelLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300
ObjectTemplate.create PlayerControlObject fig_angel
ObjectTemplate.setNetworkableInfo fig_angelBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 1
ObjectTemplate.maxhitpoints 1
ObjectTemplate.aiTemplate Alliedfig_angel
ObjectTemplate.timeToLiveAfterDeath 60
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 0
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
rem -------------------------------------
ObjectTemplate.damageFromWater 0
rem -------------------------------------
ObjectTemplate.addTemplate lodfig_angel
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setVehicleIcon "Vehicle/Icon_wespe.tga"
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
ObjectTemplate.setToolTipType TTArtillery
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_fig_angel_32x32.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** lodfig_angel ***
ObjectTemplate.create LodObject lodfig_angel
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate fig_angelComplex
ObjectTemplate.addTemplate fig_angelSimple
ObjectTemplate.addTemplate fig_angelWreck
ObjectTemplate.setRotation 0/-90/0
rem -------------------------------------
ObjectTemplate.lodSelector fig_angelLodSelector
rem ----fig_angelcomplex----
ObjectTemplate.create Bundle fig_angelcomplex
rem****ObjectTemplate.geometry DefGun_thing_M1
ObjectTemplate.geometry fig_angel_M1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem***objectTemplate.loadSoundScript Sounds/fig_angel.ssc
rem *** fig_angelSimple ***
ObjectTemplate.create SimpleObject fig_angelSimple
ObjectTemplate.geometry fig_angel_M1
ObjectTemplate.hasDynamicShadow 1
rem *** fig_angelWreck ***
ObjectTemplate.create SimpleObject fig_angelWreck
ObjectTemplate.geometry fig_angel_M1
rem *** fig_angelLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 fig_angelLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300