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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/Objects/Vehicles/fig_chise/Objects.con
rem *** fig_chise ***
ObjectTemplate.create PlayerControlObject fig_chise
ObjectTemplate.setNetworkableInfo fig_chiseBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 1
ObjectTemplate.maxhitpoints 1
ObjectTemplate.aiTemplate Alliedfig_chise
ObjectTemplate.timeToLiveAfterDeath 60
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 0
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
rem -------------------------------------
ObjectTemplate.damageFromWater 0
rem -------------------------------------
ObjectTemplate.addTemplate lodfig_chise
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setVehicleIcon "Vehicle/Icon_wespe.tga"
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
ObjectTemplate.setToolTipType TTArtillery
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_fig_chise_32x32.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** lodfig_chise ***
ObjectTemplate.create LodObject lodfig_chise
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate fig_chiseComplex
ObjectTemplate.addTemplate fig_chiseSimple
ObjectTemplate.addTemplate fig_chiseWreck
ObjectTemplate.setRotation 0/-90/0
rem -------------------------------------
ObjectTemplate.lodSelector fig_chiseLodSelector
rem ----fig_chisecomplex----
ObjectTemplate.create Bundle fig_chisecomplex
rem****ObjectTemplate.geometry DefGun_thing_M1
ObjectTemplate.geometry fig_chise_M1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem *** fig_chiseSimple ***
ObjectTemplate.create SimpleObject fig_chiseSimple
ObjectTemplate.geometry fig_chise_M1
ObjectTemplate.hasDynamicShadow 1
rem *** fig_chiseWreck ***
ObjectTemplate.create SimpleObject fig_chiseWreck
ObjectTemplate.geometry fig_chise_M1
rem *** fig_chiseLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 fig_chiseLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300
ObjectTemplate.create PlayerControlObject fig_chise
ObjectTemplate.setNetworkableInfo fig_chiseBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 1
ObjectTemplate.maxhitpoints 1
ObjectTemplate.aiTemplate Alliedfig_chise
ObjectTemplate.timeToLiveAfterDeath 60
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 0
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
rem -------------------------------------
ObjectTemplate.damageFromWater 0
rem -------------------------------------
ObjectTemplate.addTemplate lodfig_chise
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setVehicleIcon "Vehicle/Icon_wespe.tga"
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
ObjectTemplate.setToolTipType TTArtillery
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_fig_chise_32x32.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** lodfig_chise ***
ObjectTemplate.create LodObject lodfig_chise
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate fig_chiseComplex
ObjectTemplate.addTemplate fig_chiseSimple
ObjectTemplate.addTemplate fig_chiseWreck
ObjectTemplate.setRotation 0/-90/0
rem -------------------------------------
ObjectTemplate.lodSelector fig_chiseLodSelector
rem ----fig_chisecomplex----
ObjectTemplate.create Bundle fig_chisecomplex
rem****ObjectTemplate.geometry DefGun_thing_M1
ObjectTemplate.geometry fig_chise_M1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem *** fig_chiseSimple ***
ObjectTemplate.create SimpleObject fig_chiseSimple
ObjectTemplate.geometry fig_chise_M1
ObjectTemplate.hasDynamicShadow 1
rem *** fig_chiseWreck ***
ObjectTemplate.create SimpleObject fig_chiseWreck
ObjectTemplate.geometry fig_chise_M1
rem *** fig_chiseLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 fig_chiseLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300