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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/Objects/Vehicles/fig_koyuki/Objects.con
rem *** fig_koyuki ***


ObjectTemplate.create PlayerControlObject fig_koyuki
ObjectTemplate.setNetworkableInfo fig_koyukiBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 1
ObjectTemplate.maxhitpoints 1
ObjectTemplate.aiTemplate Alliedfig_koyuki
ObjectTemplate.timeToLiveAfterDeath 60
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 0
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
rem -------------------------------------
ObjectTemplate.damageFromWater 0
rem -------------------------------------
ObjectTemplate.addTemplate lodfig_koyuki
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setVehicleIcon "Vehicle/Icon_wespe.tga"
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
ObjectTemplate.setToolTipType TTArtillery
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_fig_koyuki_32x32.tga"
ObjectTemplate.hasRestrictedExit 1


rem *** lodfig_koyuki ***
ObjectTemplate.create LodObject lodfig_koyuki
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate fig_koyukiComplex
ObjectTemplate.addTemplate fig_koyukiSimple
ObjectTemplate.addTemplate fig_koyukiWreck
ObjectTemplate.setRotation 0/-90/0
rem -------------------------------------
ObjectTemplate.lodSelector fig_koyukiLodSelector

rem ----fig_koyukicomplex----
ObjectTemplate.create Bundle fig_koyukicomplex
rem****ObjectTemplate.geometry DefGun_thing_M1
ObjectTemplate.geometry fig_koyuki_M1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0


rem***objectTemplate.loadSoundScript Sounds/fig_koyuki.ssc


rem *** fig_koyukiSimple ***
ObjectTemplate.create SimpleObject fig_koyukiSimple
ObjectTemplate.geometry fig_koyuki_M1
ObjectTemplate.hasDynamicShadow 1


rem *** fig_koyukiWreck ***
ObjectTemplate.create SimpleObject fig_koyukiWreck
ObjectTemplate.geometry fig_koyuki_M1

rem *** fig_koyukiLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 fig_koyukiLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300