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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/Objects/Vehicles/mash_box/Objects.con
rem *** mash_box ***


ObjectTemplate.create PlayerControlObject mash_box
ObjectTemplate.setNetworkableInfo mash_boxBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 1
ObjectTemplate.maxhitpoints 1
ObjectTemplate.aiTemplate Alliedmash_box
ObjectTemplate.timeToLiveAfterDeath 60
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 0
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileCriticalDamage 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
rem -------------------------------------
ObjectTemplate.damageFromWater 0
rem -------------------------------------
ObjectTemplate.addTemplate lodmash_box
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setVehicleIcon "Vehicle/Icon_wespe.tga"
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
ObjectTemplate.setToolTipType TTArtillery
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_mash_box_32x32.tga"
ObjectTemplate.hasRestrictedExit 1


rem *** lodmash_box ***
ObjectTemplate.create LodObject lodmash_box
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate mash_boxComplex
ObjectTemplate.addTemplate mash_boxSimple
ObjectTemplate.addTemplate mash_boxWreck
ObjectTemplate.setRotation 0/-90/0
rem -------------------------------------
ObjectTemplate.lodSelector mash_boxLodSelector

rem ----mash_boxcomplex----
ObjectTemplate.create Bundle mash_boxcomplex
rem****ObjectTemplate.geometry DefGun_thing_M1
ObjectTemplate.geometry mash_box_M1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0


rem***objectTemplate.loadSoundScript Sounds/mash_box.ssc


rem *** mash_boxSimple ***
ObjectTemplate.create SimpleObject mash_boxSimple
ObjectTemplate.geometry mash_box_M1
ObjectTemplate.hasDynamicShadow 1


rem *** mash_boxWreck ***
ObjectTemplate.create SimpleObject mash_boxWreck
ObjectTemplate.geometry mash_box_M1

rem *** mash_boxLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 mash_boxLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300