This page is under construction
Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/Objects/Vehicles/utiagehanabi/Objects.con


rem *** utiagehanabi ***
ObjectTemplate.create PlayerControlObject utiagehanabi
ObjectTemplate.setNetworkableInfo utiagehanabi_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.material 45
ObjectTemplate.addArmorEffect 35 e_AA-GunDamage 0/0.3/0
ObjectTemplate.addArmorEffect 0 e_ScrapAAutiagehanabi 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.aiTemplate utiagehanabi
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate utiagehanabi_Entry
ObjectTemplate.addTemplate utiagehanabi_body
ObjectTemplate.addTemplate utiagehanabi_base
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2/0.5/0 0/0/0
ObjectTemplate.GUIIndex 19
ObjectTemplate.setVehicleIcon "Vehicle/Icon_hanabi.tga"
ObjectTemplate.setVehicleIconPos 45/76
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.setPrimaryAmmoBar ABIconOnly
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"

rem *** utiagehanabi_Entry ***
ObjectTemplate.create EntryPoint utiagehanabi_Entry
ObjectTemplate.setEntryRadius 3.2


rem *** utiagehanabi_body ***
ObjectTemplate.create RotationalBundle utiagehanabi_body
ObjectTemplate.setNetworkableInfo utiagehanabi_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/utiagehanabiCarriage.ssc
rem***ObjectTemplate.geometry utiagehanabi_dai
rem -------------------------------------
ObjectTemplate.addTemplate utiagehanabi_gun
ObjectTemplate.setPosition 0/0.899/0.373
ObjectTemplate.addTemplate utiagehanabi_Seat
ObjectTemplate.setPosition 0.57/0.6/-0.429
rem -------------------------------------
ObjectTemplate.setMaxSpeed 100/0/0
ObjectTemplate.setAcceleration 1000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX


rem *** utiagehanabi_gun ***
ObjectTemplate.create RotationalBundle utiagehanabi_gun
ObjectTemplate.setNetworkableInfo utiagehanabi_BodyInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/utiagehanabigunbase.ssc
rem -------------------------------------
rem****ObjectTemplate.addTemplate lodutiagehanabiCockpit
ObjectTemplate.addTemplate utiagehanabi_gun_barrel
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate utiagehanabi_Camera
ObjectTemplate.setPosition 0/0.422/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-90/0
ObjectTemplate.setMaxRotation 0/-80/0
ObjectTemplate.setMaxSpeed 0/100/0
ObjectTemplate.setAcceleration 0/1000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** lodutiagehanabiCockpit ***
ObjectTemplate.create LodObject lodutiagehanabiCockpit
rem -------------------------------------
ObjectTemplate.addTemplate utiagehanabiCockpitExternal
ObjectTemplate.addTemplate utiagehanabiCockpitInternal
ObjectTemplate.setPosition -0.035/0.29/0.6
rem -------------------------------------
ObjectTemplate.lodSelector utiagehanabiCockpitSelector


rem *** utiagehanabiCockpitExternal ***
ObjectTemplate.create SimpleObject utiagehanabiCockpitExternal
ObjectTemplate.geometry utiagehanabi_gun_m1
ObjectTemplate.hasCollisionPhysics 1


rem *** utiagehanabiCockpitInternal ***
ObjectTemplate.create SimpleObject utiagehanabiCockpitInternal
ObjectTemplate.geometry 1P_utiagehanabi_gun_m1


rem *** utiagehanabiCockpitSelector ***
LodSelectorTemplate.create DistCompareSelector utiagehanabiCockpitSelector
LodSelectorTemplate.addLodDistance 2
LodSelectorTemplate.addLodComparison 0.5


rem *** utiagehanabi_gun_barrel ***
ObjectTemplate.create RotationalBundle utiagehanabi_gun_barrel
rem -------------------------------------
ObjectTemplate.addTemplate utiagehanabi_Gun_fire
ObjectTemplate.addTemplate utiagehanabi_Gun_fire2
ObjectTemplate.addTemplate utiagehanabi_Gun_fire3
ObjectTemplate.addTemplate utiagehanabi_Gun_fire4
ObjectTemplate.addTemplate utiagehanabi_Gun_fire5
rem -------------------------------------
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0


rem *** utiagehanabi_Camera ***
ObjectTemplate.create Camera utiagehanabi_Camera
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** utiagehanabi_Seat ***
ObjectTemplate.create SeatObject utiagehanabi_Seat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside


rem *** utiagehanabi_handle1 ***
ObjectTemplate.create RotationalBundle utiagehanabi_handle1
ObjectTemplate.geometry utiagehanabi_handle02_m1
rem -------------------------------------
ObjectTemplate.addTemplate utiagehanabi_handle1_grip
rem -------------------------------------
ObjectTemplate.setMaxSpeed 0/800/0
ObjectTemplate.setAcceleration 0/1000/0
ObjectTemplate.setInputToPitch c_PIMouseLookX


rem *** utiagehanabi_handle1_grip ***
ObjectTemplate.create AnimatedBundle utiagehanabi_handle1_grip
ObjectTemplate.addSkeletonIK Bip01_L_Hand 0.2/0.0/0.0 0/0/0


rem *** utiagehanabi_handle2 ***
ObjectTemplate.create RotationalBundle utiagehanabi_handle2
ObjectTemplate.geometry utiagehanabi_handle02_m1
rem -------------------------------------
ObjectTemplate.addTemplate utiagehanabi_handle2_grip
rem -------------------------------------
ObjectTemplate.setMaxSpeed 0/800/0
ObjectTemplate.setAcceleration 0/1000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** utiagehanabi_handle2_grip ***
ObjectTemplate.create AnimatedBundle utiagehanabi_handle2_grip
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.5/0.0/0.1 0/90/90


rem *** utiagehanabi_pedal ***
ObjectTemplate.create SimpleObject utiagehanabi_pedal
ObjectTemplate.geometry utiagehanabi_pedal_m1


rem *** utiagehanabi_targeter ***
ObjectTemplate.create RotationalBundle utiagehanabi_targeter
ObjectTemplate.geometry utiagehanabi_targeter_m1
ObjectTemplate.setMinRotation 0/-90/0
ObjectTemplate.setMaxRotation 0/90/0
ObjectTemplate.setMaxSpeed 90/90/90


rem *** utiagehanabi_base ***
ObjectTemplate.create SimpleObject utiagehanabi_base
ObjectTemplate.geometry utiagehanabi_dai
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.destroyed 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.sinkInToLandAfterDeathSpeed 10