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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/Objects/newHandWeapons/hanamidango/Objects.con
ObjectTemplate.create HandFireArms hanamidango
ObjectTemplate.itemIndex 2
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectileTemplate hanamidangoProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.ForceOnExplosion 10
ObjectTemplate.magSize 8
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 2
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
rem ObjectTemplate.altFireOnce 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 70
ObjectTemplate.hitpoints 10000
ObjectTemplate.maxhitpoints 10000
ObjectTemplate.AmmoType 1
ObjectTemplate.autoReload 0

ObjectTemplate.GUIIndex 12
ObjectTemplate.setHudAmmoType ATIconAndStrengthBar
ObjectTemplate.setAmmoIcon "Ammo/Icon_hanamidango.tga"
ObjectTemplate.setCrossHairType CHTIcon

ObjectTemplate.setHasMag 0
ObjectTemplate.rotationalSpeed 8/0/0
ObjectTemplate.velocity 20
ObjectTemplate.minDeviation 0
ObjectTemplate.maxDeviation 0.08
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.4
ObjectTemplate.fireDelay 0.8
objectTemplate.aiTemplate GrenadeAxisAI
ObjectTemplate.soldierCameraPosition 0/-0.03/0.2
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1

ObjectTemplate.velocityDependentOnHeat 1
ObjectTemplate.heatAddWhenFire 0.03
rem ObjectTemplate.coolDownPerSec 0.05
ObjectTemplate.changeWeaponWhenNoAmmo 1

ObjectTemplate.createSkeleton animations/hanamidango.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate hanamidangoLod

ObjectTemplate.loadSoundScript Sounds/hanamidango.ssc

ObjectTemplate.setAmmoBarTextPosX 0

rem
rem Objects
rem
ObjectTemplate.create AnimatedBundle hanamidangoComplex
ObjectTemplate.createSkeleton animations/hanamidango.ske
ObjectTemplate.geometry hanamidango

ObjectTemplate.create SimpleObject hanamidangoSimple
ObjectTemplate.geometry Shad_hanamidango

ObjectTemplate.create LodObject hanamidangoLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate hanamidangoComplex
ObjectTemplate.addTemplate hanamidangoSimple

rem
rem Projectile
rem
ObjectTemplate.create Projectile hanamidangoProjectile
ObjectTemplate.geometry hanamidango
ObjectTemplate.timeToLive CRD_NONE/6/0/0
Rem ObjectTemplate.endEffectTemplate e_RichoSand
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0.05
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 0
ObjectTemplate.material 210
ObjectTemplate.loadSoundScript ..\..\common\Sounds\projectile.ssc