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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/fukiya/Crouching.con
AnimationStateMachine.createState Lb_StandToLie1fukiya
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PStand2CrouchLower.baf 4 c_AsmPlayOnce
AnimationStateMachine.setSoundTrigger c_SstToCrawl
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.addTransitionWhenDone Lb_CrouchToLie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.createState Ub_CrouchToStandfukiya
rem AnimationStateMachine.addAnimation Animations/Crouch/3P/3PStand2CrouchUpper.baf 4 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.addTransitionWhenDone Ub_Stand
AnimationStateMachine.createState Lb_Crouchfukiya
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchBreathLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.addTransitionOne c_PICrouch 0.5 100.0 Lb_Crouchfukiya
AnimationStateMachine.returnToState Lb_CrouchToStand
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Lb_CrouchForwardfukiya
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForwardfukiya
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.createState Lb_CrouchBackwardfukiya
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackwardfukiya
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_CrouchStrafeRightfukiya
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchStrafeLeftfukiya
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchTurnLeftfukiya
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchTurnLeftLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeftfukiya
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchTurnRightfukiya
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchTurnRightLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRightfukiya
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Ub_Crouchfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchBreathUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_CrouchForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_CrouchBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_CrouchTurnfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_CrouchTurnfukiya
AnimationStateMachine.addTransitionOne c_PICrouch 0.5 100.0 Ub_Crouchfukiya
AnimationStateMachine.returnToState Ub_CrouchToStand
AnimationStateMachine.setMorphFactor 0.7
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchTurnfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchForwardUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_CrouchTurnfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_CrouchTurnfukiya
AnimationStateMachine.returnToState Ub_Crouchfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchForwardfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchForwardUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardfukiya
AnimationStateMachine.returnToState Ub_Crouchfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchBackwardfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchForwardUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardfukiya
AnimationStateMachine.returnToState Ub_Crouchfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchStrafeLeftfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchForwardUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLeftfukiya
AnimationStateMachine.returnToState Ub_Crouchfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchStrafeRightfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchForwardUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRightfukiya
AnimationStateMachine.returnToState Ub_Crouchfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PStand2CrouchLower.baf 4 c_AsmPlayOnce
AnimationStateMachine.setSoundTrigger c_SstToCrawl
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.addTransitionWhenDone Lb_CrouchToLie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.createState Ub_CrouchToStandfukiya
rem AnimationStateMachine.addAnimation Animations/Crouch/3P/3PStand2CrouchUpper.baf 4 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.addTransitionWhenDone Ub_Stand
AnimationStateMachine.createState Lb_Crouchfukiya
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchBreathLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.addTransitionOne c_PICrouch 0.5 100.0 Lb_Crouchfukiya
AnimationStateMachine.returnToState Lb_CrouchToStand
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Lb_CrouchForwardfukiya
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForwardfukiya
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.createState Lb_CrouchBackwardfukiya
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackwardfukiya
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_CrouchStrafeRightfukiya
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchStrafeLeftfukiya
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchTurnLeftfukiya
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchTurnLeftLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeftfukiya
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchTurnRightfukiya
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchTurnRightLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRightfukiya
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Ub_Crouchfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchBreathUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_CrouchForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_CrouchBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_CrouchTurnfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_CrouchTurnfukiya
AnimationStateMachine.addTransitionOne c_PICrouch 0.5 100.0 Ub_Crouchfukiya
AnimationStateMachine.returnToState Ub_CrouchToStand
AnimationStateMachine.setMorphFactor 0.7
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchTurnfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchForwardUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_CrouchTurnfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_CrouchTurnfukiya
AnimationStateMachine.returnToState Ub_Crouchfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchForwardfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchForwardUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardfukiya
AnimationStateMachine.returnToState Ub_Crouchfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchBackwardfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchForwardUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardfukiya
AnimationStateMachine.returnToState Ub_Crouchfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchStrafeLeftfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchForwardUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLeftfukiya
AnimationStateMachine.returnToState Ub_Crouchfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchStrafeRightfukiya
AnimationStateMachine.addAnimation Animations/Crouch/3p/fukiya/3PCrouchForwardUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firefukiya
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirefukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRightfukiya
AnimationStateMachine.returnToState Ub_Crouchfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching