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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/fukiya/Upper.con
AnimationStateMachine.createState Ub_Standfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PStandUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumpfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_Turnfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_Turnfukiya
AnimationStateMachine.returnToState Ub_Standfukiya
AnimationStateMachine.setMorphFactor 0.3
AnimationStateMachine.createState Ub_Turnfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 1 0.5 Ub_RunBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 1 0.01 Ub_StrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumpfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 1 0.01 Ub_Turnfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_Turnfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.createState Ub_StandAimfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PStandUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumpfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.7
AnimationStateMachine.createState Ub_WalkForwardfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf 0.72 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.5 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardfukiya
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardfukiya
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumpfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_WalkBackwardfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf -0.72 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf -0.5 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardfukiya
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardfukiya
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_RunForwardfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIWalk 0.5 9999 Ub_WalkForwardfukiya
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_RunJumpfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_RunBackwardfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PStandUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIWalk 0.5 9999 Ub_WalkBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_StrafeLeftfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_StrafeRightfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PStandUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumpfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_Turnfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_Turnfukiya
AnimationStateMachine.returnToState Ub_Standfukiya
AnimationStateMachine.setMorphFactor 0.3
AnimationStateMachine.createState Ub_Turnfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 1 0.5 Ub_RunBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 1 0.01 Ub_StrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumpfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 1 0.01 Ub_Turnfukiya
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_Turnfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.createState Ub_StandAimfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PStandUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftfukiya
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumpfukiya
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.7
AnimationStateMachine.createState Ub_WalkForwardfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf 0.72 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.5 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardfukiya
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardfukiya
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumpfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_WalkBackwardfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf -0.72 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf -0.5 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardfukiya
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardfukiya
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_RunForwardfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIWalk 0.5 9999 Ub_WalkForwardfukiya
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_RunJumpfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_RunBackwardfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PStandUpperfukiya.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIWalk 0.5 9999 Ub_WalkBackwardfukiya
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_StrafeLeftfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_StrafeRightfukiya
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/fukiya/3PRunUpperfukiya.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/fukiya/1PStandfukiya.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightfukiya
AnimationStateMachine.returnToState Ub_StandAimfukiya
AnimationStateMachine.setMorphFactor 0.5