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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/fukiya/reload.con
AnimationStateMachine.createState Ub_StandReloadfukiya
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/fukiya/3PReloadfukiyaUpper.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/fukiya/1PReloadfukiya.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_LieReloadfukiya
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/fukiya/3PReloadfukiyaUpper.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/fukiya/1PReloadfukiya.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/fukiya/3PReloadfukiyaUpper.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/fukiya/1PReloadfukiya.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_LieReloadfukiya
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/fukiya/3PReloadfukiyaUpper.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/fukiya/1PReloadfukiya.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0