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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/hanamidango/ChangeWeapon.con
AnimationStateMachine.createState Ub_StandRaiseWeaponhanamidango
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_FiregrenadeAllies
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFiregrenadeAllies
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.createState Ub_CrouchRaiseWeaponhanamidango
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_LieRaiseWeaponhanamidango
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_FiregrenadeAllies
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFiregrenadeAllies
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.createState Ub_CrouchRaiseWeaponhanamidango
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_LieRaiseWeaponhanamidango
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1PdeploygrenadeAllies.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setMorphFactor 10000.0