This page is under construction
Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/hanamidango/Crouching.con
AnimationStateMachine.createState Lb_StandToLie1hanamidango
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PStand2CrouchLower.baf 4 c_AsmPlayOnce
AnimationStateMachine.setSoundTrigger c_SstToCrawl
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.addTransitionWhenDone Lb_CrouchToLie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.createState Ub_CrouchToStandhanamidango
rem AnimationStateMachine.addAnimation Animations/Crouch/3P/3PStand2CrouchUpper.baf 4 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.addTransitionWhenDone Ub_Stand
AnimationStateMachine.createState Lb_Crouchhanamidango
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchBreathLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.addTransitionOne c_PICrouch 0.5 100.0 Lb_Crouchhanamidango
AnimationStateMachine.returnToState Lb_CrouchToStand
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Lb_CrouchForwardhanamidango
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForwardhanamidango
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.createState Lb_CrouchBackwardhanamidango
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackwardhanamidango
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_CrouchStrafeRighthanamidango
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchStrafeLefthanamidango
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchTurnLefthanamidango
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchTurnLeftLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLefthanamidango
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchTurnRighthanamidango
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchTurnRightLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRighthanamidango
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Ub_Crouchhanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchBreathUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_CrouchForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_CrouchBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_CrouchTurnhanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_CrouchTurnhanamidango
AnimationStateMachine.addTransitionOne c_PICrouch 0.5 100.0 Ub_Crouchhanamidango
AnimationStateMachine.returnToState Ub_CrouchToStand
AnimationStateMachine.setMorphFactor 0.7
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchTurnhanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchForwardUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_CrouchTurnhanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_CrouchTurnhanamidango
AnimationStateMachine.returnToState Ub_Crouchhanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchForwardhanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchForwardUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardhanamidango
AnimationStateMachine.returnToState Ub_Crouchhanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchBackwardhanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchForwardUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardhanamidango
AnimationStateMachine.returnToState Ub_Crouchhanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchStrafeLefthanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchForwardUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLefthanamidango
AnimationStateMachine.returnToState Ub_Crouchhanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchStrafeRighthanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchForwardUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRighthanamidango
AnimationStateMachine.returnToState Ub_Crouchhanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PStand2CrouchLower.baf 4 c_AsmPlayOnce
AnimationStateMachine.setSoundTrigger c_SstToCrawl
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.addTransitionWhenDone Lb_CrouchToLie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.createState Ub_CrouchToStandhanamidango
rem AnimationStateMachine.addAnimation Animations/Crouch/3P/3PStand2CrouchUpper.baf 4 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.addTransitionWhenDone Ub_Stand
AnimationStateMachine.createState Lb_Crouchhanamidango
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchBreathLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.addTransitionOne c_PICrouch 0.5 100.0 Lb_Crouchhanamidango
AnimationStateMachine.returnToState Lb_CrouchToStand
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Lb_CrouchForwardhanamidango
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForwardhanamidango
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.createState Lb_CrouchBackwardhanamidango
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackwardhanamidango
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_CrouchStrafeRighthanamidango
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchStrafeLefthanamidango
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrouchMove
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRight
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchTurnLefthanamidango
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchTurnLeftLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_CrouchTurnLefthanamidango
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Lb_CrouchTurnRighthanamidango
AnimationStateMachine.addAnimation Animations/Crouch/LowerBody/3PCrouchTurnRightLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Lb_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_CrouchForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_CrouchBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_CrouchStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_CrouchStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_CrouchTurnRighthanamidango
AnimationStateMachine.returnToState Lb_Crouch
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setCameraShakeUpDown 0 0.07 10.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.6
AnimationStateMachine.createState Ub_Crouchhanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchBreathUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_CrouchForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_CrouchBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_CrouchTurnhanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_CrouchTurnhanamidango
AnimationStateMachine.addTransitionOne c_PICrouch 0.5 100.0 Ub_Crouchhanamidango
AnimationStateMachine.returnToState Ub_CrouchToStand
AnimationStateMachine.setMorphFactor 0.7
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchTurnhanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchForwardUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_CrouchTurnhanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_CrouchTurnhanamidango
AnimationStateMachine.returnToState Ub_Crouchhanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchForwardhanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchForwardUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardhanamidango
AnimationStateMachine.returnToState Ub_Crouchhanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchBackwardhanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchForwardUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 9999 Ub_CrouchForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_CrouchBackwardhanamidango
AnimationStateMachine.returnToState Ub_Crouchhanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchStrafeLefthanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchForwardUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_CrouchStrafeLefthanamidango
AnimationStateMachine.returnToState Ub_Crouchhanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_CrouchStrafeRighthanamidango
AnimationStateMachine.addAnimation Animations/Crouch/3p/grenadeAllies/3PCrouchForwardUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PICrouch 0.0 0.0 Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_CrouchStrafeRighthanamidango
AnimationStateMachine.returnToState Ub_Crouchhanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.setFlag c_AsmIsCrouching