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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/hanamidango/Lie.con
AnimationStateMachine.createState Lb_Liehanamidango
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieBreathLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRight
AnimationStateMachine.returnToState Lb_Liehanamidango
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.createState Lb_LieForwardhanamidango
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForwardhanamidango
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_LieBackwardhanamidango
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackwardhanamidango
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_LieTurnLefthanamidango
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnLeftLower.baf 2 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLefthanamidango
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_LieTurnRighthanamidango
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnRightLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRighthanamidango
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_LieStrafeLefthanamidango
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnLeftLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLeft
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRight
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_LieStrafeRighthanamidango
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnRightLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRight
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRighthanamidango
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Ub_CrouchToLiehanamidango
rem AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PJump2LieUppergrenadeAllies.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.createState Ub_LieToCrouchhanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PCrouch2LieUppergrenadeAllies.baf -2 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Crouchhanamidango
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.createState Ub_LieToStandhanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PCrouch2LieUppergrenadeAllies.baf -2 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.addTransitionWhenDone Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.createState Ub_Liehanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieBreathUppergrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pLieAimgrenadeAllies.baf 0.2 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLefthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRighthanamidango
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFire
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.7
AnimationStateMachine.createState Ub_LieForwardhanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieForwardUppergrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_LieBackwardhanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieForwardUppergrenadeAllies.baf -1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf -1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFire
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
rem --- Turn ---
AnimationStateMachine.createState Ub_LieTurnLefthanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieTurnLeftUppergrenadeAllies.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLefthanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_LieTurnRighthanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieTurnRightUppergrenadeAllies.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRighthanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
rem ----- Strafe ------
AnimationStateMachine.createState Ub_LieStrafeLefthanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieTurnLeftUppergrenadeAllies.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLefthanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_LieStrafeRighthanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieTurnRightUppergrenadeAllies.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLefthanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
rem RunToLie
AnimationStateMachine.createState Ub_RunStandToLiehanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PJump2LieUppergrenadeAllies.baf 1.5 c_AsmPlayOnce
rem AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PJump2LieUppergrenadeAllies.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieBreathLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRight
AnimationStateMachine.returnToState Lb_Liehanamidango
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.createState Lb_LieForwardhanamidango
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForwardhanamidango
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_LieBackwardhanamidango
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackwardhanamidango
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_LieTurnLefthanamidango
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnLeftLower.baf 2 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLefthanamidango
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_LieTurnRighthanamidango
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnRightLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRighthanamidango
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_LieStrafeLefthanamidango
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnLeftLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLeft
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRight
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Lb_LieStrafeRighthanamidango
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnRightLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRight
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRighthanamidango
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3
AnimationStateMachine.createState Ub_CrouchToLiehanamidango
rem AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PJump2LieUppergrenadeAllies.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.createState Ub_LieToCrouchhanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PCrouch2LieUppergrenadeAllies.baf -2 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Crouchhanamidango
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.createState Ub_LieToStandhanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PCrouch2LieUppergrenadeAllies.baf -2 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.addTransitionWhenDone Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.createState Ub_Liehanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieBreathUppergrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pLieAimgrenadeAllies.baf 0.2 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLefthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRighthanamidango
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFire
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.7
AnimationStateMachine.createState Ub_LieForwardhanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieForwardUppergrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_LieBackwardhanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieForwardUppergrenadeAllies.baf -1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf -1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFire
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
rem --- Turn ---
AnimationStateMachine.createState Ub_LieTurnLefthanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieTurnLeftUppergrenadeAllies.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLefthanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_LieTurnRighthanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieTurnRightUppergrenadeAllies.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRighthanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
rem ----- Strafe ------
AnimationStateMachine.createState Ub_LieStrafeLefthanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieTurnLeftUppergrenadeAllies.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLefthanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_LieStrafeRighthanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PLieTurnRightUppergrenadeAllies.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1pCrawlgrenadeAllies.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLefthanamidango
AnimationStateMachine.returnToState Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 0.5
rem RunToLie
AnimationStateMachine.createState Ub_RunStandToLiehanamidango
AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PJump2LieUppergrenadeAllies.baf 1.5 c_AsmPlayOnce
rem AnimationStateMachine.addAnimation Animations/Lie/3p/grenadeAllies/3PJump2LieUppergrenadeAllies.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Liehanamidango
AnimationStateMachine.setMorphFactor 4.0