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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/hanamidango/Shoot.con
AnimationStateMachine.createState Ub_Firehanamidango
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3pFiregrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1pFiregrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setOtherState c_AsmFaceState FaceHeal
AnimationStateMachine.createState Ub_LieFirehanamidango
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3pLieFiregrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1pLieFiregrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3pFiregrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1pFiregrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setOtherState c_AsmFaceState FaceHeal
AnimationStateMachine.createState Ub_LieFirehanamidango
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3pLieFiregrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1pLieFiregrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1