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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/hanamidango/Upper.con
AnimationStateMachine.createState Ub_Standhanamidango
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/grenadeAllies/3PStandUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumphanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_Turnhanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_Turnhanamidango
AnimationStateMachine.returnToState Ub_Standhanamidango
AnimationStateMachine.setMorphFactor 0.3

AnimationStateMachine.createState Ub_Turnhanamidango
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/grenadeAllies/3PRunUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle 1 0.5 Ub_RunBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 1 0.01 Ub_StrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumphanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRighthanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 1 0.01 Ub_Turnhanamidango
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_Turnhanamidango
AnimationStateMachine.returnToState Ub_StandAimhanamidango
AnimationStateMachine.setMorphFactor 2.0

AnimationStateMachine.createState Ub_StandAimhanamidango
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/grenadeAllies/3PStandUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLefthanamidango
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumphanamidango
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRighthanamidango
AnimationStateMachine.returnToState Ub_StandAimhanamidango
AnimationStateMachine.setMorphFactor 0.7

AnimationStateMachine.createState Ub_WalkForwardhanamidango
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/grenadeAllies/3PRunUppergrenadeAllies.baf 0.72 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.5 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardhanamidango
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardhanamidango
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumphanamidango
AnimationStateMachine.returnToState Ub_StandAimhanamidango
AnimationStateMachine.setMorphFactor 0.5

AnimationStateMachine.createState Ub_WalkBackwardhanamidango
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/grenadeAllies/3PRunUppergrenadeAllies.baf -0.72 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf -0.5 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardhanamidango
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardhanamidango
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.returnToState Ub_StandAimhanamidango
AnimationStateMachine.setMorphFactor 0.5

AnimationStateMachine.createState Ub_RunForwardhanamidango
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/grenadeAllies/3PRunUppergrenadeAllies.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIWalk 0.5 9999 Ub_WalkForwardhanamidango
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_RunJumphanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardhanamidango
AnimationStateMachine.returnToState Ub_StandAimhanamidango
AnimationStateMachine.setMorphFactor 0.5

AnimationStateMachine.createState Ub_RunBackwardhanamidango
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/grenadeAllies/3PStandUppergrenadeAllies.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIWalk 0.5 9999 Ub_WalkBackwardhanamidango
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardhanamidango
AnimationStateMachine.returnToState Ub_StandAimhanamidango
AnimationStateMachine.setMorphFactor 0.5

AnimationStateMachine.createState Ub_StrafeLefthanamidango
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/grenadeAllies/3PRunUppergrenadeAllies.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLefthanamidango
AnimationStateMachine.returnToState Ub_StandAimhanamidango
AnimationStateMachine.setMorphFactor 0.5

AnimationStateMachine.createState Ub_StrafeRighthanamidango
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/grenadeAllies/3PRunUppergrenadeAllies.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/grenadeAllies/1PStandgrenadeAllies.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRighthanamidango
AnimationStateMachine.returnToState Ub_StandAimhanamidango
AnimationStateMachine.setMorphFactor 0.5