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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/hanamidango/reload.con
AnimationStateMachine.createState Ub_StandReloadhanamidango
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3PReloadgrenadeAlliesUpper.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1PReloadgrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_LieReloadhanamidango
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3PReloadgrenadeAlliesUpper.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1PReloadgrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3PReloadgrenadeAlliesUpper.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1PReloadgrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.createState Ub_LieReloadhanamidango
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/grenadeAllies/3PReloadgrenadeAlliesUpper.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/grenadeAllies/1PReloadgrenadeAllies.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFire
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 10000.0