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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/poi/ChangeWeapon.con
AnimationStateMachine.createState Ub_StandRaiseWeaponpoi
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/poi/3Pdeploypoi.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/poi/1Pdeploypoi.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firepoi
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirepoi
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setMorphFactor 10000.0

AnimationStateMachine.createState Ub_CrouchRaiseWeaponpoi
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/poi/3Pdeploypoi.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/poi/1Pdeploypoi.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firepoi
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirepoi
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setFlag c_AsmIsCrouching


AnimationStateMachine.createState Ub_LieRaiseWeaponpoi
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/poi/3Pdeploypoi.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/poi/1Pdeploypoi.baf 1.4 c_AsmPlayOnce
AnimationStateMachine.setOtherState c_AsmFaceState FaceLook2
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirepoi
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFirepoi
AnimationStateMachine.setMorphFactor 10000.0
AnimationStateMachine.setMorphFactor 10000.0