This page is under construction
Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/poi/Jump.con
AnimationStateMachine.createState Lb_StandJumppoi
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3pJumpStandLower.baf 0.8 0
AnimationStateMachine.addTransitionWhenDone Lb_Stand
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.createState Lb_RunJumppoi
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3pJumpRunLower.baf 1.0 0
AnimationStateMachine.addTransitionWhenDone Lb_RunForward
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 100.0
AnimationStateMachine.createState Lb_RunJumpBackwardpoi
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3pJumpRunLower.baf -1.2 0
AnimationStateMachine.addTransitionWhenDone Lb_RunBackward
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 50.0
AnimationStateMachine.createState Ub_StandJumppoi
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3pJumpStandUpperpoi.baf 0.8 0
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1pRunpoi.baf 0.4 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionWhenDone Ub_StandAimpoi
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.createState Ub_RunJumppoi
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PJumpRunUpperpoi.baf 1 0
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1pRunpoi.baf 1.2 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionWhenDone Ub_RunForwardpoi
AnimationStateMachine.setMorphFactor 100.0
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3pJumpStandLower.baf 0.8 0
AnimationStateMachine.addTransitionWhenDone Lb_Stand
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.createState Lb_RunJumppoi
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3pJumpRunLower.baf 1.0 0
AnimationStateMachine.addTransitionWhenDone Lb_RunForward
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 100.0
AnimationStateMachine.createState Lb_RunJumpBackwardpoi
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/LowerBody/3pJumpRunLower.baf -1.2 0
AnimationStateMachine.addTransitionWhenDone Lb_RunBackward
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 50.0
AnimationStateMachine.createState Ub_StandJumppoi
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3pJumpStandUpperpoi.baf 0.8 0
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1pRunpoi.baf 0.4 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionWhenDone Ub_StandAimpoi
AnimationStateMachine.setSpeed 1 1 1
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.createState Ub_RunJumppoi
AnimationStateMachine.setSoundTrigger c_SstJump
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PJumpRunUpperpoi.baf 1 0
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1pRunpoi.baf 1.2 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionWhenDone Ub_RunForwardpoi
AnimationStateMachine.setMorphFactor 100.0