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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/poi/Lie.con
AnimationStateMachine.createState Lb_Liepoi
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieBreathLower.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRight
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLeft
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRight
AnimationStateMachine.returnToState Lb_Liepoi
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying

AnimationStateMachine.createState Lb_LieForwardpoi
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieForwardLower.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForwardpoi
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Lb_LieBackwardpoi
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieForwardLower.baf -1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackwardpoi
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Lb_LieTurnLeftpoi
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnLeftLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLeftpoi
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Lb_LieTurnRightpoi
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnRightLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRightpoi
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Lb_LieStrafeLeftpoi
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnLeftLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Lb_LieTurnLeft
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLeftpoi
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRight
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Lb_LieStrafeRightpoi
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addAnimation Animations/Lie/LowerBody/3PLieTurnRightLower.baf 2 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Lb_LieForward
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Lb_LieBackward
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Lb_LieTurnRight
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Lb_LieStrafeLeft
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Lb_LieStrafeRightpoi
AnimationStateMachine.returnToState Lb_Lie
AnimationStateMachine.setSpeed 1.0 1.0 1.0
AnimationStateMachine.setFlag c_AsmIsLying
AnimationStateMachine.setCameraShakeUpDown 0 0.04 5.0
AnimationStateMachine.setCameraShakeFadeIn 0 0.3

AnimationStateMachine.createState Ub_CrouchToLiepoi
rem AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PJump2LieUpperpoi.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Liepoi
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.setFlag c_AsmIsLying

AnimationStateMachine.createState Ub_LieToCrouchpoi
AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PCrouch2LieUpperpoi.baf -2 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Crouchpoi
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setMorphFactor 4.0

AnimationStateMachine.createState Ub_LieToStandpoi
AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PCrouch2LieUpperpoi.baf -2 c_AsmPlayOnce
AnimationStateMachine.setMorphFactor 4.0
AnimationStateMachine.addTransitionWhenDone Ub_CrouchToStand
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.setFlag c_AsmIsLying

AnimationStateMachine.createState Ub_Liepoi
AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PLieBreathUpperpoi.baf 1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1pLieAimpoi.baf 0.2 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardpoi
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLeftpoi
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRightpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLeftpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRightpoi
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirepoi
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFirepoi
AnimationStateMachine.returnToState Ub_Liepoi
AnimationStateMachine.setMorphFactor 0.7


AnimationStateMachine.createState Ub_LieForwardpoi
AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PLieForwardUpperpoi.baf 1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1pCrawlpoi.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirepoi
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFirepoi
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardpoi
AnimationStateMachine.returnToState Ub_Liepoi
AnimationStateMachine.setMorphFactor 0.5

AnimationStateMachine.createState Ub_LieBackwardpoi
AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PLieForwardUpperpoi.baf -1 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1pCrawlpoi.baf -1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirepoi
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFirepoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardpoi
AnimationStateMachine.returnToState Ub_Liepoi
AnimationStateMachine.setMorphFactor 0.5

rem --- Turn ---
AnimationStateMachine.createState Ub_LieTurnLeftpoi
AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PLieTurnLeftUpperpoi.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1pCrawlpoi.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirepoi
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFirepoi
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLeftpoi
AnimationStateMachine.returnToState Ub_Liepoi
AnimationStateMachine.setMorphFactor 0.5

AnimationStateMachine.createState Ub_LieTurnRightpoi
AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PLieTurnRightUpperpoi.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1pCrawlpoi.baf 1 c_AsmLooping
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirepoi
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_LieAltFirepoi
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRightpoi
AnimationStateMachine.returnToState Ub_Liepoi
AnimationStateMachine.setMorphFactor 0.5

rem ----- Strafe ------
AnimationStateMachine.createState Ub_LieStrafeLeftpoi
AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PLieTurnLeftUpperpoi.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1pCrawlpoi.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardpoi
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLeftpoi
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRightpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRightpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLeftpoi
AnimationStateMachine.returnToState Ub_Liepoi
AnimationStateMachine.setMorphFactor 0.5

AnimationStateMachine.createState Ub_LieStrafeRightpoi
AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PLieTurnRightUpperpoi.baf 2 c_AsmLooping
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1pCrawlpoi.baf 1 c_AsmLooping
AnimationStateMachine.setSoundTrigger c_SstCrawlMove
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_LieForwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_LieBackwardpoi
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_LieStrafeLeftpoi
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_LieStrafeRightpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_LieTurnRightpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1 -0.01 Ub_LieTurnLeftpoi
AnimationStateMachine.returnToState Ub_Liepoi
AnimationStateMachine.setMorphFactor 0.5

rem RunToLie
AnimationStateMachine.createState Ub_RunStandToLiepoi
AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PJump2LieUpperpoi.baf 1.5 c_AsmPlayOnce
rem AnimationStateMachine.addAnimation Animations/Lie/3p/poi/3PJump2LieUpperpoi.baf 1.5 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone Ub_Liepoi
AnimationStateMachine.setMorphFactor 4.0