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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/poi/Shoot.con
AnimationStateMachine.createState Ub_Firepoi
AnimationStateMachine.addRandomTransition Ub_Firepoi1
AnimationStateMachine.addRandomTransition Ub_Firepoi2
AnimationStateMachine.addRandomTransition Ub_Firepoi3
AnimationStateMachine.addRandomTransition Ub_Firepoi4
AnimationStateMachine.addRandomTransition Ub_Firepoi5
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.createState Ub_Firepoi1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/KnifeAllies/3pFireKnifeAlliesA.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/KnifeAllies/1pFireKnifeAlliesA.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firepoi
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.setOtherState c_AsmFaceState FaceHeal
AnimationStateMachine.createState Ub_Firepoi2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/KnifeAllies/3pFireKnifeAlliesB.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/KnifeAllies/1pFireKnifeAlliesB.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firepoi
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.setOtherState c_AsmFaceState FaceHeal
AnimationStateMachine.createState Ub_Firepoi3
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/KnifeAllies/3pFireKnifeAlliesA.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/KnifeAllies/1pFireKnifeAlliesC.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firepoi
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.setOtherState c_AsmFaceState FaceHeal
AnimationStateMachine.createState Ub_Firepoi4
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/KnifeAllies/3pFireKnifeAlliesB.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/KnifeAllies/1pFireKnifeAlliesD.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firepoi
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.createState Ub_Firepoi5
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/KnifeAllies/3pFireKnifeAlliesA.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/KnifeAllies/1pFireKnifeAlliesE.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Firepoi
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.setFlag c_AsmIsCrouching
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
rem *** Standing, swing Allies Knife.
AnimationStateMachine.createState Ub_LieFirepoi
AnimationStateMachine.addRandomTransition Ub_LieFirepoi1
AnimationStateMachine.addRandomTransition Ub_LieFirepoi2
AnimationStateMachine.addRandomTransition Ub_LieFirepoi3
AnimationStateMachine.addRandomTransition Ub_LieFirepoi4
AnimationStateMachine.addRandomTransition Ub_LieFirepoi5
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.createState Ub_LieFirepoi1
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/KnifeAllies/3pLieFireKnifeAlliesA.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/KnifeAllies/1pLieFireKnifeAlliesA.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirepoi
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.createState Ub_LieFirepoi2
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/KnifeAllies/3pLieFireKnifeAlliesA.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/KnifeAllies/1pLieFireKnifeAlliesB.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirepoi
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.createState Ub_LieFirepoi3
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/KnifeAllies/3pLieFireKnifeAlliesA.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/KnifeAllies/1pLieFireKnifeAlliesC.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirepoi
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.createState Ub_LieFirepoi4
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/KnifeAllies/3pLieFireKnifeAlliesA.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/KnifeAllies/1pLieFireKnifeAlliesD.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirepoi
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1
AnimationStateMachine.createState Ub_LieFirepoi5
AnimationStateMachine.addAnimation Animations/WeaponHandling/3p/KnifeAllies/3pLieFireKnifeAlliesA.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addAnimation Animations/WeaponHandling/1p/KnifeAllies/1pLieFireKnifeAlliesE.baf 1.0 c_AsmPlayOnce
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_LieFirepoi
AnimationStateMachine.addTransitionWhenDone _POSE_
AnimationStateMachine.setMorphFactor 5000.0
AnimationStateMachine.copyState2 poi KnifeAllies
AnimationStateMachine.setOtherState c_AsmFaceState FaceFire1