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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/animations/newWeapons/poi/Upper.con
AnimationStateMachine.createState Ub_Standpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PStandUpperpoi.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardpoi
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftpoi
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumppoi
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_Turnpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_Turnpoi
AnimationStateMachine.returnToState Ub_Standpoi
AnimationStateMachine.setMorphFactor 0.3
AnimationStateMachine.createState Ub_Turnpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle 1 0.5 Ub_RunBackwardpoi
AnimationStateMachine.addTransitionOne c_PIYaw 1 0.01 Ub_StrafeLeftpoi
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumppoi
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX 1 0.01 Ub_Turnpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_Turnpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.createState Ub_StandAimpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PStandUpperpoi.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardpoi
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftpoi
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumppoi
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.7
AnimationStateMachine.createState Ub_WalkForwardpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf 0.72 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.5 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardpoi
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardpoi
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumppoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_WalkBackwardpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf -0.72 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf -0.5 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardpoi
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardpoi
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_RunForwardpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIWalk 0.5 9999 Ub_WalkForwardpoi
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_RunJumppoi
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_RunBackwardpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PStandUpperpoi.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIWalk 0.5 9999 Ub_WalkBackwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_StrafeLeftpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_StrafeRightpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PStandUpperpoi.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardpoi
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftpoi
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumppoi
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX -1000 -0.0001 Ub_Turnpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.0001 1000 Ub_Turnpoi
AnimationStateMachine.returnToState Ub_Standpoi
AnimationStateMachine.setMorphFactor 0.3
AnimationStateMachine.createState Ub_Turnpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle 1 0.5 Ub_RunBackwardpoi
AnimationStateMachine.addTransitionOne c_PIYaw 1 0.01 Ub_StrafeLeftpoi
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumppoi
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX 1 0.01 Ub_Turnpoi
AnimationStateMachine.addTransitionOne c_PIMouseLookX 0.01 1 Ub_Turnpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 2.0
AnimationStateMachine.createState Ub_StandAimpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PStandUpperpoi.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardpoi
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftpoi
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumppoi
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.7
AnimationStateMachine.createState Ub_WalkForwardpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf 0.72 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.5 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardpoi
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardpoi
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_StandJumppoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_WalkBackwardpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf -0.72 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf -0.5 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_WalkForwardpoi
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.addTransitionOne c_PIThrottle -9999 -0.5 Ub_WalkBackwardpoi
AnimationStateMachine.addToLatestTransition c_PIWalk 0.5 1
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_RunForwardpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIWalk 0.5 9999 Ub_WalkForwardpoi
AnimationStateMachine.addTransitionOne c_PIAction 0.5 1 Ub_RunJumppoi
AnimationStateMachine.addTransitionOne c_PIThrottle 0.5 1 Ub_RunForwardpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_RunBackwardpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PStandUpperpoi.baf 0.8 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIWalk 0.5 9999 Ub_WalkBackwardpoi
AnimationStateMachine.addTransitionOne c_PIThrottle -1 -0.5 Ub_RunBackwardpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_StrafeLeftpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw -1 -0.01 Ub_StrafeLeftpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5
AnimationStateMachine.createState Ub_StrafeRightpoi
AnimationStateMachine.addAnimation Animations/StandWalkRun/3p/poi/3PRunUpperpoi.baf 1.6 1
AnimationStateMachine.addAnimation Animations/StandWalkRun/1p/poi/1PStandpoi.baf 0.1 1
AnimationStateMachine.addTransitionOne c_PIFire 0.5 1 Ub_Fire
AnimationStateMachine.addTransitionOne c_PIAltFire 0.5 1 Ub_AltFire
AnimationStateMachine.addTransitionOne c_PIYaw 0.01 1 Ub_StrafeRightpoi
AnimationStateMachine.returnToState Ub_StandAimpoi
AnimationStateMachine.setMorphFactor 0.5