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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/standardMesh/T-34_Wheel4L_M.rs
subshader "T-34_Wheel4L_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/toumei";
}
subshader "T-34_Wheel4L_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/toumei";
}
subshader "T-34_Wheel4L_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
twosided true;
texture "texture/toumei";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/toumei";
}
subshader "T-34_Wheel4L_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
twosided true;
texture "texture/toumei";
}
subshader "T-34_Wheel4L_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.101961 0.101961 0.101961;
materialSpecularPower 12.5;
twosided true;
texture "texture/toumei";
}