This page is under construction
Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/standardMesh/croud_inbox.rs
subshader "cloud_head" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/croud_head";
}
subshader "cloud_cap" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/croud_head";
}
subshader "cloud_body" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/croud_body";
}
subshader "croud_face" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/croudface";
}
subshader "cloudbox_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/croudbox";
}
subshader "cloudbox_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/croudbox_inner";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/croud_head";
}
subshader "cloud_cap" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/croud_head";
}
subshader "cloud_body" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/croud_body";
}
subshader "croud_face" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/croudface";
}
subshader "cloudbox_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/croudbox";
}
subshader "cloudbox_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/croudbox_inner";
}