This page is under construction
Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/standardMesh/croud_inbox.rs
subshader "cloud_head" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/croud_head";
}

subshader "cloud_cap" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/croud_head";
}

subshader "cloud_body" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/croud_body";
}

subshader "croud_face" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/croudface";
}

subshader "cloudbox_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   transparent true;
   depthWrite false;
   alphaTestRef 0.7;
   texture "texture/croudbox";
}

subshader "cloudbox_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/croudbox_inner";
}