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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/standardMesh/fig_angel.rs
subshader "Sculpture_Angel_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 1 1 1;
materialSpecularPower 15;
materialDiffuse 0.721569 0.721569 0.721569;
texture "texture/Angel_Z";
}
subshader "Sculpture_Angel_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 1 1 1;
materialSpecularPower 15;
materialDiffuse 0.721569 0.721569 0.721569;
texture "texture/base_Z";
}
{
lighting true;
lightingSpecular true;
materialSpecular 1 1 1;
materialSpecularPower 15;
materialDiffuse 0.721569 0.721569 0.721569;
texture "texture/Angel_Z";
}
subshader "Sculpture_Angel_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 1 1 1;
materialSpecularPower 15;
materialDiffuse 0.721569 0.721569 0.721569;
texture "texture/base_Z";
}