This page is under construction
Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/standardMesh/ropeway_eki.rs
subshader "gaiheki" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/osiro_wall";
}

subshader "yane" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/kawara";
}

subshader "gaki" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/gaki1";
}

subshader "inner_ki" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3g3_r";
}

subshader "monpi" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3g3_r";
}

subshader "nokiura" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3g3_r";
}

subshader "nokisaki" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/nokisaki";
}

subshader "sujikawara" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/kawara";
}

subshader "toumei" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/toumei";
}

subshader "ropeway_koro" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/ropeway_tenrin";
}

subshader "wire" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/tatami";
}