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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/standardMesh/sengoku_dangoya.rs
subshader "seat" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/tatami";
}
subshader "wwod" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/tidis_mahoganey";
}
subshader "maedare" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/kanban";
}
subshader "KOSINUNO" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bettin_red";
}
subshader "odangopack_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
envmap true;
texture "texture/glass_yogoreta";
}
subshader "hanamidango_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/odango";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/tatami";
}
subshader "wwod" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/tidis_mahoganey";
}
subshader "maedare" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/kanban";
}
subshader "KOSINUNO" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bettin_red";
}
subshader "odangopack_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
materialDiffuse 1 1 1;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
envmap true;
texture "texture/glass_yogoreta";
}
subshader "hanamidango_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/odango";
}