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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/standardMesh/sengoku_kingyoya.rs
subshader "seat" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/tatami";
}

subshader "wwod" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/tidis_mahoganey";
}

subshader "maedare" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sengokukingyoya_kanban";
}

subshader "kingyotarai_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/ffwod1_s";
}

subshader "kingyotarai_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.12549 0.12549 0.12549;
   materialSpecularPower 12.5;
   materialDiffuse 1 1 1;
   transparent true;
   twosided true;
   depthWrite false;
   alphaTestRef 0.7;
   texture "texture/mizu";
}

subshader "kingyotarai_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/kingyo";
}

subshader "poti_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/poti";
}