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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/standardMesh/sengoku_ropeway.rs
subshader "naisou" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3g3_r";
}
subshader "gaiheki" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/woodyship_red";
}
subshader "yane" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/kawara";
}
subshader "syouji" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/ffwod1_s";
}
subshader "tesuri" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/";
}
subshader "yuka" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/tatami";
}
subshader "nokiuwa" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/";
}
subshader "nokisaki" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3g3_r";
}
subshader "hasira" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.531373 0.531373 0.531373;
envmap true;
texture "texture/woodyship_black";
}
subshader "madowaku" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.531373 0.531373 0.531373;
envmap true;
texture "texture/tyoutinmado";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3g3_r";
}
subshader "gaiheki" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/woodyship_red";
}
subshader "yane" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/kawara";
}
subshader "syouji" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/ffwod1_s";
}
subshader "tesuri" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/";
}
subshader "yuka" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/tatami";
}
subshader "nokiuwa" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/";
}
subshader "nokisaki" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sh3g3_r";
}
subshader "hasira" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.531373 0.531373 0.531373;
envmap true;
texture "texture/woodyship_black";
}
subshader "madowaku" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.531373 0.531373 0.531373;
envmap true;
texture "texture/tyoutinmado";
}