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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/standardMesh/sengoku_ropeway.rs
subshader "naisou" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3g3_r";
}

subshader "gaiheki" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/woodyship_red";
}

subshader "yane" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/kawara";
}

subshader "syouji" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/ffwod1_s";
}

subshader "tesuri" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/";
}

subshader "yuka" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/tatami";
}

subshader "nokiuwa" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/";
}

subshader "nokisaki" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sh3g3_r";
}

subshader "hasira" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.531373 0.531373 0.531373;
   envmap true;
   texture "texture/woodyship_black";
}

subshader "madowaku" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.531373 0.531373 0.531373;
   envmap true;
   texture "texture/tyoutinmado";
}