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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/standardMesh/sengoku_syatekiya.rs
subshader "seat" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/tatami";
}
subshader "wwod" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/tidis_mahoganey";
}
subshader "maedare" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sengokusyatekiya_kanban";
}
subshader "KOSINUNO" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sengokusyatekiya_kanban";
}
subshader "dai_bettin" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bettin_aka";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/tatami";
}
subshader "wwod" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/tidis_mahoganey";
}
subshader "maedare" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sengokusyatekiya_kanban";
}
subshader "KOSINUNO" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sengokusyatekiya_kanban";
}
subshader "dai_bettin" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bettin_aka";
}